the aobscan was defected and would injected the codes to a wrong address. add a voice child script for character model mod. added 2 caller check for the custom loadout, which eliminated the infinite loading screen for leon campaign. and according to the feedback posted, it seems it's only working fine for me anyway, so. also the voice script is hidden for the time-being, as I never made an aobscan for it, I'll have to trace it again. as I haven't test it yet, you should try it on a new save if you want to use it in the story mode. which could results in some plot problem. I've removed one of the filter for the non-loadout-appearance read of the char id. if you want to know, those scripts with 'a' in its suffix are the ones updated. mostly just updated the aobscans as there are some different hex for the same opcodes (e.g., xor al,al, sete al, etc.). updated the table for the latest patch (as of 20191220). fixed a script name: hud mod was named enable by mistake on the last update. also, added back voice script, still with no aobscan (you'd know it works by the sound of the footsteps, as the voice itself may not be loaded for the level). added back the filters for the loadout-appearance, it won't affect the plot-progressing now. added chance trigger, body parts trigger, and controller trigger (XBox). updated piercing ammo to critical shot. updated the table for the latest steam patch (as of 2020.7.21).